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Rendering vray rhino
Rendering vray rhino











rendering vray rhino

So you can select the black, invert, and delete the sky if you want to swap it. What this is helpful for is that this is a really good mask for your sky because everything is black except for the sky. It looks like this because we are using the Vray dome, and the dome is self-illuminated objects, and this channel is picking that up. If you render with the Vray sky, this wouldn’t look like this. “Self-illumination” – this is the Vray dome. You can see where the light is and where the shadows are. “Shadow” is just the shadows information. This is useful if you want to use it as a depth of field channel or tool. The closer the objects are to the camera, the darker they will be, and the farther away they are, they will be white. You can see the file titled “ZDepth” is giving you information about how far the objects are away from the camera. So let’s look at all of those render passes and channels. And if you spend 45 minutes to an hour getting to this point from scratch, that’s great because then you can spend another 30 minutes or so tweaking it using all of these other render passes and render channels. The colors might not be perfect, the lighting may need a little bit of work, but it’s a great base.

#Rendering vray rhino how to

This tutorial is part of the Black Spectacles course on 3D Rendering with Vray 3.2 for SketchUp and Rhino 5 in which you will learn how to bring a 3D model into Vray for SketchUp 216 and Rhino 5, render it out, and touch it up in Photoshop to give your final image a professional finesse.īringing Rendered Channels into Photoshop TutorialĪ good rule of thumb is to try to create a rendering out of the box that will probably be about 80% complete. In this Black Spectacles free tutorial, you will learn how to bring rendered channels and rendered passes into Photoshop. A free tutorial from the Black Spectacles course 3D Rendering with Vray 3.2 for SketchUp and Rhino 5.













Rendering vray rhino